﻿using UnityEngine;
using UnityEditor;

namespace SLG_Demo_0
{
	public class GameConstVar
	{
        // 根路径
        //public const string RootPath = "Assets/";
        public const string RootPath = "";

        //生成出的Prefab的路径
        public const string PrefabPath = RootPath + "Prefabs";
	}
}
